![]() For the sake of time and drool, I’ll simply say this is why we have ears. This is the part where I talk about the music and how righteous of a job Chris Christodoulou did with the soundtrack. Nothing brings friends together like being flayed by a giant magma worm on a distant alien planet. I’ve never seen a game of this nature, let alone a roguelike bring co-op into the fold. ![]() You will have to compensate by sticking together and protecting anyone experiencing lag or internet hiccups. The net code isn’t quite perfect, as there is some lag when you have a full foursome, but it doesn’t break the game by any means. ![]() It’s not a walk in the park and you’re going to die a lot, but thankfully if one person makes it through the teleporter then everyone spawns in the next level. If you want to succeed you’re going to have to use teamwork and coordination because Risk of Rain scales with more players. Each class compliments each other, and the random power-ups are all shared so there needs to be some planning and co-operation both in and out of combat. Really though, Risk of Rain shines in co-op and I highly suggest you find some friends with the game or pick up the four pack and force your friends to play with you. It allows you to learn the ins and outs the characters and how to stay on your toes and survive. I’ve mentioned playing solo is very rewarding. All of the remaining enemies who have spawned also need to be eradicated before the teleporter will open, so there is no room for cowardice. If you manage to survive for the 90 seconds and take out the boss, it doesn’t end there. A 90 second timer begins to count and a boss spawns, plus all of his friends he invited to the party. Sounds easy enough? When you eventually get to the teleporter gird your loins because once you hit the switch there is no turning back. Making it to the teleporter involves you mowing down enemies, some light platforming, and finally surviving. Now while the levels are pre-designed, the spawn point, teleporter location, and boss are all randomly generated. The objective of each level is to find the teleporter. Just picture the HAN-D tank robot up front, with a sniper in the back, while the engineer tosses out turrets and the commando is pushing back the hordes of enemies. There’s nothing quite like a full four player co-op squad with everyone rocking a different class. I won’t spoil how this is done, as each character is unlocked differently, but I would encourage everyone to explore the levels carefully. The generic gun-toting hero can crowd control with the best of them, but you will soon unlock more heroes for completing specific objectives. Initially only the Commando is available, thankfully he is a very competent hero in both solo and group situations. Managing the abilities in a fight and surviving through the frey takes some skill and practice, and don’t be afraid to run because it's usually preferable over standing still and fighting. Each class has four abilities their basic attack, a special form of locomotion, and two bigger attacks with a longer cooldown. Combine the gigantic item pool with a roster of 10 classes and you’ll start to see the combinations are limitless.
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